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Old May 12, 2006, 03:28 PM // 15:28   #21
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Did it with 6 mesmers. We hung around hero, killed off all the attackers... then just blitzed the boss and finished bonus at 0:05~ remaining
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Old May 12, 2006, 05:10 PM // 17:10   #22
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Originally Posted by Avarre
Did it with 6 mesmers. We hung around hero, killed off all the attackers... then just blitzed the boss and finished bonus at 0:05~ remaining
Was funny watching you all kill 2 Enchanteds and i'd finished off the Ele boss before you'd done

Wastrels Worry > Bosses
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Old May 12, 2006, 05:13 PM // 17:13   #23
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A bonus team is best with very high dmg that can kill targets fast. Mulitple Fire eles, SS necros, Frenzy Warriors, IW Mesmer, etc make the bonus simple if following the outline below.

There are generally 3 common ways PUGs attempt to do bonus: The split team method (rarely works), the 4 minute method (Perfect as executed), and the necrotic method (usually fool proof).

Here I outline the 4:00 method as done with henchies and a w/x sword build (Evis would be best..).

The question is where should you be when the timer starts? Here is a standard trigger list of what happens when the 10:00 timer starts and what you should do with your party: Any delays will result in lost time and most probably failure except in rare instances. Most common delays are party members that refuse to follow instructions and wanna hang back at ghost and not actively eliminate targets.

9:55 2 Arcanists spawn East; Meet them at the bottom of stairs and dispense of them quickly.
9:35 2 Arcanists spawn South,
9:15 2 Arcanists spawn West; Kill these four quickly in the field outside of ghost stand.
9:00 2 More Arcanists Spawn East
8:45 2 More Arcanists West; Actively dispense of all remaining Arcanists.
8:00 Worm spawns East; ignore. Arcanists should be dead.
7:45 Worm spawns South; ignore.
7:30 2 Bows spawn South; Actively dispose of them by pulling. Note: If your PUG is quick enough, you can step outside south gate and aggro the jades. If your party is really really good you can kill the boss, but dont try either of these as as it will cost you the bonus.
7:15 Hammer/Sword Spawn West; Destroy them at gate.
6:30 Worm west; ignore.
5:40 Boss Spawns West with Bow/Sword; Kill as quickly as possible as your now on bonus time.
4:00 First Boss dead at West gate; always at 4:00, hence the name. Good parties can save time here and have 4:30 atleast. Immediately run out south gate at this point.
2:50 Second Boss dead outside South gate, 3 Arcanists head to ghost; ignore them.
1:30 Third boss dead inside fort.
0:22 Final boss dead; Bonus done, although ghostly hero is getting pwned by the arcanists that spawned at 2:50.
0:00 Mission done, ghostly hero at 25% health. Often hero dies but bonus complete. Ways to compensate for this are slow totem, or send monk back at about 2:00 mark.

Note on slow totem: Leave it at the west gate to ensure mission success by slowing down the 3 arcanists that sneak in the base. I never do this but it would work.

That is the standard method and very fulfilling to a party when its done becuase the action is constant. If you lead a party, just be sure they know you are calling targets, and call.
That's a nice guide It's very similar timings to how I did it as a blood necro with henchies I took both monks, both fighters, the archer and cultist. They're fantastic at aggressive, assisted kills, but I recommend taking condition removal and aggressively keeping them clean of blind and dazed - those really cripple the henchies - I'm pretty sure I went /Mo for Mend Condition to deal with that and I had Plague Touch for myself.
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Old May 17, 2006, 03:39 PM // 15:39   #24
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^^--- I used this method last night with my monk set for smiting + 5 henchies and completed the bonus. The hero died shortly thereafter, but I didn't need the mission. Thanks for the detailed guide!
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